Serial
Cybrog | Nathan Wade | 2008

The
concepts
Serial Cyborg is a DICOM MRI/CT scan based wood sculpture, cut
by an industrial CNC mill.
The sculpture explores persistent physical distortion with a simple
gestural movement; through the process of scanning an individual we can
literally disassemble the human body into a virtual database and
explore serialization of organic movement through the eyes of a
machine. High resolution 3D objects are generated from the resonance
images, and sequenced in virtual space. The form is composed of the
head and shoulders at skeletal, vascular and muscular resolutions
derived from the original MRI scan alternating between the three
incrementally from left to right as the head rotates over time.
As a final step the sculpture is re-cut back into pysical space by a
computer-numerical
-contolled industrial mill percisly as it was scanned, allowing us to
adress the object on our own terms while underlining the idea of
persistant distortion through physical space.
The final form is a one-to-one scale of the original data, with
artistic intervention found only in concept and sequencing of the
slices; through the eyes of the machine, cut by the machine.
This artwork also aims to explore the notion of the modern human as
Cyborg, augmented and abstracted through technology while engaging
hybrid human definition. The synthesis of digital revealing and
informing the physical, irrevocably altering both as extension of the
other.
Realization of serialized motion is further heightened through
interaction with an open lighting system;
a battery of halogen lights forming a parameter, actuated by a
microcontoller, relays and state logic.
Download Video of the prototype interaction.
This object is soundly rooted in the artistic practices of
Cubism, Futurism and Sculptural Serialism. Refrencing some of the ideas
explored by Ducham's "Nude Decending no. 40" and Boccinolli's
“Unique forms in the continuity of space” among
others.


Some
Technical Information
DICOM MRIs are high resolution scans composed of images in the XYZ
directions. They come from large resonance machines found in modern
medical facilities. The source file for this project contained 460
slices in each direction.
A Screenshot of the flat
DICOM MRI showing XYZ slices

Using radiology visualization software the slices can be interpreted into a high
resolution 3D object based on flesh dencity. Models were generated at
the muscular, vascular and skeletal levels for the final piece.
One of the orginal voxel
images extracted from the MRI data. This object contains about
10,000,000 vertex points

The models are then manipulated in virtaul space, creating the final
serialized form.
The processed voxel form
that the final sculpture was generated from, front and back


In virtual
space the model is then split into 300 thin vertical slices. Each slice is individually exported and processed into G-Code
using CAM software. G-Code is a scripting language that defines feed rates, profile offsetes, plunge and movment
commands used to drive the CNC machine's cutting head based on tooling and stock.
Two random profiles taken from the 300 used
to generate G-Code cutting paths


The scripts are then individually excuted, cutting slices from 1/8 inch high-density MDF particle board
individually. As a final step, each slice is laminated together sequentially
creating the finished piece. The entire process, from data aquisition,
processing, prototyping and final cutting took about four months.
The three axis gantry CNC mill used
to cut the slices. The bed measures around 15'x8' and moves in the XYZ
directions. This machine is also a plasma cutter, and can profile sheet
steel as well.

The final
sculpture




This piece is available for exhibition, and is currently for sale;
$5000USD
If you have any question or inquirys, please email
for information.
For a closer view, please download High
Resolution Photos
Additional documentation can be found here;:
http://www.flickr.com/photos/n4t3nate/sets/72157604915401258/
Along with a lecture I gave summer 2008, explaining the process and
giving some insight into the notion of the modern human cyborg:
http://www.youtube.com/watch?v=BDiXiznF_aI
http://www.gnomedex.com/speaker-profile-nathan-wade/
Thanks,
Nathan Wade
DXArts University of Washington
Seattle, WA USA
n4t3@u.washington.edu